
Welcome to the web page
for 3D Math Primer for Games and Graphics development, a book by
Fletcher Dunn and Ian Parberry, published by
WHAT'S THE BOOK ABOUT?
Like the title says, the book is all about the math needed for 3D games
graphics. It is an introductory text, suitable for those with some
programming experience but with little or no previous experience with 3D,
linear algebra, graphics, or computational geometry. While the book focuses
primarily on explaining the fundamental concepts clearly, intermediate and
advanced programmers will also find it helpful. The coverage of some topics,
such as quaternions, is more detailed than can currently be found elsewhere.
It also serves as a handy reference book for a number of equations and techniques.
To get an idea of what's in the book, download the Table of
Contents and Introduction or a download a Sample Chapter
FROM THE BACK COVER
3D Math Primer for Graphics and Game Development
covers fundamental 3D math concepts that are especially useful for computer
game developers and programmers. The authors discuss the mathematical theory in
detail and then provide the geometric interpretation necessary to make 3D math
intuitive. Working C++ classes illustrate how to put the techniques into
practice, and exercises at the end of each chapter help reinforce the concepts.
This book:
WHERE TO BUY THE BOOK.
The 3D Math Primer for Games and Graphics Development can be purchased
at most major bookstores, or online at the following locations:
Direct from Wordware press
amazon.com